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Decorating your room
--------------------

Firstly you need to decide the name of your room. This is the description
that people see when they type WHERE. Don't forget to include the word
"in" otherwise people will see "RecievingPlayer is the forest" rather than
"RecievingPlayer is in the forest".

ROOM NAME   - Set the name of your room.

You also need to give your room an id. This is a unique name and is of the
format "<owner>.<name>". All rooms have this id and whilst you can have
the default it is better to change it.

ROOM ID <name>  - Set the id of your room. You only need to type in the
                  latter part. For the example above we'd use "ROOM ID
                  FOREST".

You now need to set an enter message, this is the message that people will
see when someone goes to your room.

ROOM ENTERMSG <message>  - Set the room enter message. An example would be
                           "ROOM ENTERMSG ENTERS THE FOREST" which will
                           show "<name> enters the forest" when they go to
                           your room.

Decorating (editing) your room:
------------------------------

Step 1: Getting into the editor to decorate your room.
 	-type: room edit
	-If this is done correctly, you will see the description of your
	 room show up as:
		A bare room belonging to (your name).
		Isn't it time to write a description?


Step 2A: Deleting the entire room description with one command.
	-If you want to just delete the entire room that you currently have,
	 type: .wipe (making sure the period is in there.)
		-This is only if you want to start from scratch.  You will
 		 lose everything that you currently have!  This can be used
		 at any time. (If yo do this you can skip step 2B)

Step 2B: Deleting the description already there.
	-Part A: You need to move back two lines within the editor.
		-type: .- (make sure you put the period in there, or it
		 will be assumed that the - is part of your room design)
		-Do this two times.  Each time you move back a line
		 the editor will show you what line you have moved
		 to.

	-Part B: Now, you need to delete the line.
		-type: .del (again, make sure the period is in there.)
			-This will delete the line that you are currently on.
			-The editor will not show you what line gets deleted
			 however, so make sure you know exactly where you are.
			-To make sure you know where you are, play with the
			 .- and .+ functions.  (.+ will move you forward one
			 line.)

	-Parts A and B are also ways of making any corrections to a specific
	 line in your description.

Step 3: Designing your room.
	-Type whatever you want your description or design to be at the +
	 (prompt).
	-After you hit return, the line you have just typed will appear again.
	-Please be aware, if you are doing a design, that the prompt does not
	 take up an actual space in the design.  (You will learn what I mean
	 when you hit return, as everything will be shifted over one space.)
	-This editor is a line by line editor.
		-This means that you need to hit return when you get to the
	 	 end of a line (80 characters) in order to make sure that it  
		 turns out the way you want it to.  The editor will continue 
		 each line if you do not hit return, and the design or 
		 description may not turn out the way you had planned.
	-One tip, especially for those doing designs, is to draw what you want
	 on graph paper.  This will help you with your spacing.

Step 4: Saving your room.
	-type: .end (Make sure that the period is in there.)
		-This will QUIT out of the editor, and SAVE all changes that
		 have been made by you.

Notes and Tips:
	-Quitting Without Saving
		-If you are unsatisfied with the room you've created, and
		 DON'T want to save the changes (and don't want to work on
		 your room anymore due to frustration):
			-type: .quit (Make sure the period is in there.)

	-If you are using Tiny Fugue:
		-Leave a space between the prompt (+) and slash (/), if that
		 is the first character in the line.
		-Also, be aware that the above means that you will have to
		 shift the entire design over one space.  Not just the line
		 with a slash at the beginning.

indieFan (7 Feb, 1996)

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